Trends and Applications of Serious Gaming and Social Media - Gaming Media and Social Effects - Youngkyun Baek - Books - Springer Verlag, Singapore - 9789814560252 - March 12, 2014
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Trends and Applications of Serious Gaming and Social Media - Gaming Media and Social Effects 2014 edition

Youngkyun Baek

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Trends and Applications of Serious Gaming and Social Media - Gaming Media and Social Effects 2014 edition

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012).


180 pages, 4 black & white illustrations, 83 colour illustrations, biography

Media Books     Hardcover Book   (Book with hard spine and cover)
Released March 12, 2014
ISBN13 9789814560252
Publishers Springer Verlag, Singapore
Pages 186
Dimensions 159 × 243 × 16 mm   ·   453 g
Editor Baek, Youngkyun
Editor Ko, Ryan
Editor Marsh, Tim

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