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Matrix Transforms for Computer Games and Animation 2012 edition
John Vince
Matrix Transforms for Computer Games and Animation 2012 edition
John Vince
This book is an introduction to matrix transforms, which are ubiquitous in the world of computer graphics. Covers notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and offers many worked examples to illustrate their practical use.
166 pages, 45 black & white illustrations, 8 black & white tables, biography
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | June 28, 2012 |
ISBN13 | 9781447143208 |
Publishers | Springer London Ltd |
Pages | 166 |
Dimensions | 155 × 235 × 10 mm · 272 g |
Language | English |