Player and Avatar: The Affective Potential of Videogames - Studies in Gaming - David Owen - Books - McFarland & Co Inc - 9781476667195 - July 3, 2017
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Player and Avatar: The Affective Potential of Videogames - Studies in Gaming

David Owen

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Player and Avatar: The Affective Potential of Videogames - Studies in Gaming

Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the “body without organs”.


277 pages

Media Books     Paperback Book   (Book with soft cover and glued back)
Released July 3, 2017
ISBN13 9781476667195
Publishers McFarland & Co Inc
Pages 240
Dimensions 228 × 152 × 21 mm   ·   336 g
Editor Kapell, Matthew Wilhelm

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